3D Computer aided designed created with Maya and rendered with Arnold. Some of the models here were created using Houdini which allows for procedural growth. The 3D models created with these softwares are used collaborativly as well in video games in the 3D game engine Unity.
-Created using procedural growth in Houdini to create a 3D reaction diffusion pattern.
-An explortation of surface detail and how it can serve as a unique platform for communicating meaning.
-A test with Maya's fabric deformations. A tube was given the physical properties of a water balloon.
-Scales made by distorting surface extrusions then increasing the divisions of the extrusions.
-Created using Houdini to create the 3D model, then rendered with Arnold in Maya.
-A 360° panoramic render made to be interactive with the viewer.