Graphic Design

Generative Design

3D CAD Modeling

Geospatial Analysis

3D Computer aided designed created with Maya and rendered with Arnold. Some of the models here were created using Houdini which allows for procedural growth. The 3D models created with these softwares are used collaborativly as well in video games in the 3D game engine Unity.

reaction diffusion basket

Computer Woven Basket

-Created using procedural growth in Houdini to create a 3D reaction diffusion pattern.

3D model of face with high levels of surface detail

Compartmentalized

-An explortation of surface detail and how it can serve as a unique platform for communicating meaning.

tubes distorted

Bouquet

-A test with Maya's fabric deformations. A tube was given the physical properties of a water balloon.

3D model of face with high levels of surface detail

Armour

-Scales made by distorting surface extrusions then increasing the divisions of the extrusions.

Pillars

Reaction Diffusion Pillars

-Created using Houdini to create the 3D model, then rendered with Arnold in Maya.

360 panorama render

360° Tube World

-A 360° panoramic render made to be interactive with the viewer.